One of the things was mentioned already and that's the Longbow. Likewise when a random party appears during an OW event, buffing them all trough the roof (ranger) vs solo setup (mech) is the difference between 100% gold succes, and the occasionally silver/bronze/fail.Ĭan out-DPS it in OW on soulbeast, guaranteed-even with the OWP nerf.It's a case of They hate you 'cause they ain't you. That difference in boons on performance is really significant when you arent guaranteed them all from a support/healer role in the party. Perma protection means specific traits+shield use, which will naturally impact the dps you can expect. Defensively perma stability isnt happening, things like resistance/resolution arent even optional. If you want a shot at decent to high vulnerability stacks, then you are looking at much lower might stack (impact drivers vs jade cannons). If you want high quickness uptime you gotta sacrifice on the signet front (jade dynamo vs jade drive), and vulnerability is more like 5-stack. Mechanist can push 15 might and perma fury/alac on the right setup, but after that it gets tricky. Its kinda hard to out-dps a setup that has perma 25 might+fury+quickness+alac along with 25 vuln, and so tanky it can ignore mechanics. Other classes/specs can do better (tough snowcrows #9 build is mechanist highest dps, where ranger has dps ranks #1 and #7) On dedicated group play, where boons are covered, true. Yeah, open world we fine, even if you could just play mechanist and have no idea how to play the game and out survive and out dps us, its still a fine class to play just make sure that pet's F3 isnt on autocast, can do weird things if used when in melee range so save it for the few fights you need a bar broken. Switching unleashes is not even needed, can permanently camp in ranger unleashed state if you find those 7 buttons more than enough button pressing. but if others randomly join in you you will scale their performance to no end. Also bringing 5 cc's (4 AOE-based) and 4 defiance breaks between you and pet on very low cooldown. Great tools for easy OW boss/event soloing, storyline, achievement hunting. Both buffing and debuffing like you're a group running dungeons/fractals, but doing it permanently and solo, anywhere any time any place. You're like a walking breathing full fledged party. If you do OW content with random others joining in performance will escalate further.įor those with a keen eye, its also like 95-99% uptime on full 25 stack vulnerability (might want sigil of malice/peril instead of sigil of force to be 100% comfortably), chill, weakness as well and 4 breakbar skills since the pet isnt just a few extra vuln stacks but also brings 2 cc's of its own. All those for both you and your pet ofcourse, but also note the set of 100% uptime boons are all group based besides quickness. And as bonus like 80-90% uptime on resistance/stability/resolution/vigor trough your elite. In practice you got basically 100% uptime on full stack 25 might, fury, swiftness, regeneration, protection, alacrity and even quickness (2x 6sec on 2x 20sec cooldown, which after Ferfent Force means 12sec cooldown so fully covered) . Trough heal skills (heal as one or perilous gift) you can push it to 24-26 sec stability on <30 cooldown if you have to. Means in practice its roughly 20 sec stability on <30 cooldown. In doing any build with 2 CC's (im doing call of the wild and exploding spores) thats 1 CC every 6 seconds 10 seconds recharge for every 6 that pass. The elite gives 20sec of stability (100% boon duration) on a 62 sec base cooldown when you include the built-in cooldown reduction. Something along the lines of Ĭelestial setup which combines Spirit (alacrity) with your elite skill (Forest Fortrification) and some CC. You can go a lot further if you want to push the cooldown reduction/boon uptime mix.
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